A Goblin, a Revenant and a Faerie Walk into a Bar
With more models than ever in the game, the number of strange and weird combos has soared.
One such bizarre combo involves the unlikely combination of a goblin, a spirit and a faerie, three models that up until now would never be seen together. Although it can be quite unreliable it can still be very entertaining to get working and can lead to a troupe with a very unique playstyle.
To summarise:
Get Belladonna near an enemy you don't like
Get the Revenant to trigger a catastrophe on Belladonna
Mortician reanimates Belladonna
Repeat.
Next: Build a Troupe
So now we have the combo, how can we build a troupe around executing this strategy reliably? With these three models, we are currently missing three things: A good beatstick model, a way to give additional energy and a way to extend threat ranges.
A Final Note
Beyond the core three models of this troupe, the rest of the troupe build is quite flexible. If you like Goblins you can select the Goblin King or Shabbaroon and some other goblin support and beatsticks. Otherwise, you can lean into rogues or just pick some models irrespective of traits that just synergise well with each other. Regardless of how the troupe is built, it is an intricate troupe which will require practice to master. Keeping the Mortician alive is crucial as he's the only model which can't be reanimated. Furthermore, keeping the Revenant at 5 wounds is also critically important to ensure he will always be able to cast 'Visions of the future'. When the troupe is mastered though it can be brutally efficient at locating and targeting troublesome models and removing them from play with well planned catastrophes time and time again!
(Goblin minions note: As Jobie wasn’t released at the time of this article, it’s definitely worth considering him in this build as one of the extra 3 models replacing Muridae)